Along with the painfully slow material panel, it seems that it is impossible to remove a material from an object that has it applied directly rather than by layer.
For example, you have an object with material ‘A’ and you apply material ‘B’ to the layer it is on. There is no mechanism that I can find that allows me to set the object to use the layer material (B) rather than the applied material (A) or for that matter, remove material A entirely from the object.
Indeed, in this particular instance, I cannot even get around it by deleting the material entirely because it is not showing in the (awful) material panel.
It’s working as expected here.
I drew a box and a cylinder on the Default layer, then put the Perspective viewport into a Rendered working display mode:
I think it is this that is not working for me. I assume the triangle on the “use layer material” in the properties panel is supposed to offer some actions? For me it does nothing.
I guess we’re stuck until you get a license or start the eval and move to 6.17.
That said, I don’t recall this being a problem in any earlier build of V6 either.
Sorry.
I’ve never got that menu to work but I’ve just tried now on my MacBook Pro and it does.
The only thing that is different to normal is that I have not got my external monitor attached. @BrianJ was asking me to test a few things without it attached too which I’ll try as well.
It seems that this is a bug and likely one that is still relevant in the more recent RC for SR 17 etc as well.