I’ve had a weird graphical thing happen when trying to sweep a simple profile (see the edges in image 2) with a simple rail.
I’ve refreshed shade on these objects and maxed out the nurbs meshing parameters polygon count in settings. I’m not close to the origin but that didn’t affect the prior sweep that was there.
The profile curves are simple. Made from a dupe face border of the prior sweep.
I exploded and rejoined, I feel like I tried it all and I have no clue why the objects look so bad. I copied and pasted into a fresh empty rhino window (image 1) and the look is much better. But I need it to look good in the original file!
Here you go, thanks for looking. This is a different file I made due to NDA. It doesn’t show the visual artifacts but it’s all the same as the original file that does…
You haven’t even begun to “max out” the mesh settings.
It IS clearly just the render mesh settings, there is no actual problem here.
Please people stop telling people to change their models to get denser meshes, there is like ONE situation where that’s valid(complex polylines being meshed as single surfaces) and that’s not the case here.
If at some point after this model is done and all the extra details are added (which will naturally up the mesh density so fretting over it right now may be silly) you need to up the polygon count for render output go into the Detailed settings, detailed here.