Two subd bugs

  1. when reflect is applied, I get weird display behavior.

  2. When moving vertices the subd, it switches to smooth until released when in box mode, or to box mode when in smooth mode:

system info

Rhino 7 SR5 2021-3-9 (Rhino 7, 7.5.21068.13001, Git hash:master @ 76e41732e41ab44776e5ac3fa043f38d54440011)
License type: Commercial, build 2021-03-09
License details: Cloud Zoo

Windows 10.0.19041 SR0.0 or greater (Physical RAM: 96Gb)

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro M4000 (NVidia) Memory: 8GB, Driver date: 2-23-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 461.72
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-23-2021
Driver Version: 27.21.14.6172
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 8 GB

1 Like

Can replicate both bugs, but the second only once per geometry and only just after removing symmetry.

This happens to me also after switching from box- to smooth-mode (only 1 time after mode switch).
But I have experienced that this unintended behaviour can be very usefull!
Have your object displayed in smooth mode, but while dragging a subobject of the subD the mode switches automatically during dragging to box mode, and when you release the mouse button it goes back to smooth mode (or opposite).
Only because I ran into this I experienced that it works very well to deform in box mode and see the result in smooth mode directly.
Would never had thought of it, but now I want it as a “deformation mode”, not just one time as it is now, but as long as I want it.
Can we have that? Please?