i uploaded two images The first image is what I am trying to achieve with a two-rail sweep, but the sweep between the cross section is curved; I required a straight line instead of a curved one.
The other thing needs suggestions on how I can achieve the design, as in the first images.
thank u
Thanks for your time and effort, and yes, I want similar results. Did you use curve networks?
I am uploading a new picture. I hope u understand what I needed.
It looks to me that the bumps are all sorta pyramids each with 4 planar sides.
The trick is to figure out the dimensions of the 4 corners of the footprint of a typical pyramid and its peak.
In the enclosed file the green points are the corners and the red point is the peak used to make 4 planar surfaces. Then I rounded the peak a little and trimmed and joined.
Each row of bumps looks to be a repeating pattern of the original. Some of the rows look like mirror images of the first row. The distribution of rows looks a bit random. bumps2.3dm (392.2 KB)
I really like this pattern so i thought i would give it a go after a 2007 bottle of Cotes du Rhone and a nice rack of lamb ribs and oysters before that…
I know it’s not sweeps (Apologies, im having also hard times with those) but I got some nice surfaces almost without trying that look like sweeps. As Im expanding the pyramid nodes (into more corners) adding variations the 4 point surface front right is no longer possible.
the middle shape would be nice to fit your surfaces… (my way of interpreting it - now that I interpret better your shapes)…
But I thought this would be a nice variations on the theme. My question is how to surface ‘easier’ by finding the poins automatically… if possible. I see how to kind of but i dont see how to! (find all points that can make a surface in the future solid. The bottom points are easy. The top points a bit less, the face edges - how can you mesh that in as few faces as possible?