I have this very basic tire tread I’ve created. You can see how it gradually slopes and converges to the tire hole.
I’d like to run a variable fillet from a value of around 0.040 to a value of basically 0.0. I have two problems:
I can’t actually input a value of 0 on those bottom handles, so I’m unsure how to actually make a fillet that gradually reduces to zero.
Even if I use the same value of 0.040 everywhere, obviously there’s a real problem here because of the way the edges intersect.
Here is my file:
Tire.3dm (2.1 MB)
What’s the best process for creating this sort of variable fillet that converges to a point?