When I navigate around the viewport with rt-mouse button (rotate, +CTRL zoom, +SHIFT pan, all similar behavior) it twitches as I slow/stop dragging the mouse.
I’ve been posting in someone else’s thread about it, and while theirs was fixed I haven’t gotten a solution yet so I started my own thread.
https://discourse.mcneel.com/t/rhino-viewport-jittery-when-moving-camera/166725/33
I tried the Windows scaling that was discussed in the other thread, and it sometimes works for a few hours, but not always. Windows recommended scaling for this monitor is 150%. Yesterday afternoon and this morning the Rhino display was working properly in a maximized viewport at 100% but still twitchy in 4-view layout. After a computer restart the twitch exists regardless of viewport layout or scaling, 100/125/150%.
I’ve updated all drivers available from Dell, Intel, and NVIDIA with no change.
Checked NVIDIA settings as someone mentioned in the other thread, but no change.
Rhino Check For Updates says I have the latest service release of R8.
Gives me headaches after watching the geometry twitch for more than a few minutes, hopefully it can be resolved.
Rhino 8 SR6 2024-4-10 (Rhino 8, 8.6.24101.05001, Git hash:master @ 32c244aa711e0034e75bec2e87d093c764820b96)
License type: Commercial, build 2024-04-10
License details: Cloud Zoo
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.18
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 128MB, Driver date: 3-27-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port 1
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 4-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.22
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-11-2024
Driver Version: 31.0.15.5222
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB