Tween Through Surfaces not working as intended



Had a problem with using tween through surfaces, the resultant surfaces vary in length and I cant figure out why. Any help will do!

Use Swap Surface Directions to reverse one of your surface’s “U” direction.


ReverseUV_re.gh (12.6 KB)

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Thanks a bunch! Was curios though why I had to change its direction, cause the tutorial I was following didn’t really do that for the result, cause I did notice the vertices weren’t matching for both surfaces. Is it random or?

I have no idea about the difference from your reference tutorial but you can easily figure out one of your surface U direction is reversed when you see the result just like this…

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Alright, thanks anyway HS, I was stuck on this for a while!