I know I can edit exiting materials, but let’s say I want to make a floor grate with transparency from a texture photo. Or an aged wood texture with bump? What is the proper way of creating rmtl’s? Is there a standalone program to do this? Any youtube tutorials you might recommend?
Thank you.
Thanks Pascal. That’s how I have been going about it so far but Id love a good tutorial on making more complex seamless textures with bumps and transparencies. Any suggestions?
Also, any suggestions for how to apply sbs materials? https://source.substance3d.com
Ah - that is not particularly a Rhino thing then, it is a general texturing hurdle - there are tools out there for creating seamless textures as well as tips-n-tricks for Photoshop. A search on “create seamless textures” is pretty loaded up with stuff…
-Pascal
