Turning off channels

Just got Vray next and ever since I have to render out 10 channels everytime. Like world normals, world positions… stuff I don’t use. Don’t see them at all where they should be in the controls. Is this a bug? :upside_down_face:

These are required for the denoiser to work

It’s the weak standard behavior - a lot of technical channels can be seen at the frame buffer, also if the user don’t need them. Ignore it. If you press the multi-channel-save button only the user relevant channels are saved. The additional channels are needed to calculate the denoiser channel only.