Trouble with the "Re-curve."

Greetings

I am still learning Rhino. I have been through the manual but to be honest, only so much sticks by following a manual. I need to “do” to learn.

So I have been trying – and failing – to create a “re-curve.”

I call it a “re-curve.” I am talking about the dip near the edge of a carved top.

Things I have tried:

I drew a basic curve in the shape of a simple acoustic guitar. I then drew a series of offset curves going in. I then changed the height of the curves to match the desired points in a carve. At this point I tried a loft. I think that the “hips” of the guitar shape cause the loft to go wonky.

I created another series of curves but added connecting lines perpendicular. I then created a network surface. This worked better but the transitions were sharp instead of flowing because my connecting lines were straight. (I tried different smoothing commands but couldn’t find anything that worked.) I thought about trying to curve the connecting lines but wasn’t sure how to accomplish this since they would be following an irregular shape.

Finally I created a surface and drew a guitar shaped curve on top. I split the surface and deleted the outside leaving a guitar shaped surface. I then drew an offset curve to the inside. The idea was to use the curve to add control points and maybe I could “pull” the re-curve into place. But every time I tried to insert a control point I had to click the same place twice. It either created a horizontal or a vertical line. I could hit the “t” to toggle but this seemed beyond tedious and I was convinced there had to be a better way.

So my question is what commands/tools should I research? Should I just go back and spend more time learning either the loft of the network surface? Is there a way to efficiently add control points in a shaped pattern? I know everyone here is busy so I am not asking for a tutorial or order of operation. Just need a direction to go “play “ in.

Thank you!


Example of a recurve.

Hello- here’s an example of one way to structure this -

PGTestGuitar1.3dm (473.3 KB)

-Pascal

Thanks! That is a beautiful model!

I’ll have to study it a bit to see if I can figure out how you did the re-curve.

Hello- ExtractSrf the ‘main’ surface and look at how the control points are arranged.

-Pascal

Fantastic! Didn’t know that command! That is next to learn!!

I am resurrecting my very old thread. I am trying again to get better at Rhino. Unfortunately I keep relapsing into parametric modelers. (Oh the shame! )

I am sure this is a silly question but I haven’t been able to figure it out.

In the excellent model that Pascal Golay added, how did he add the control points to the surface?

Everything I try wants to create a grid.

I tried adding curves to the surface and adding the points to the curve. When I tried editing the control points all I moved was the curve.

Please forgive my ignorance.

Use InsertKnot to insert rows or columns of control points to a surface without changing the shape of the surface.

Note that the control points of a NURBS surface are inherently arranged in a grid.

Thanks for the reply!

I tried Insert knot but it seems just like you said, they are arranged as a grid.

I used ExtractSrf on top surface of the attached file and turned the points on. It appears as if the control points are arranged specifically.

How was this done?

Hello- it’s been a while but most likely I started with the outer curve,
image

copied it and edited it for the inner - ensuring they have the same exact structure.
image

Arranged the points on the inner to line up reasonably with the outer ones, which of course I do not want to change

image

Then created a loft between

image
image

It has a simple enough point arrangement - I can then monkey with control points to make it have that shape.

image

The surface is over-sized - and trimmed to shape the neck end with the horns etc.

image

-Pascal

Thank you for the fantastic tutorial!

There are some points I am going to have to play with to see what you mean.

I didn’t know you could loft on a single plane. I just did a quick experiment and this makes so much more sense now.

I will still need to play with it before reporting back but I just wanted to say thanks!

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