Trouble creating smooth surfaces with sweep 1 and sweep 2

Hello, I am trying to dial in a process to create smooth, unique volumes using the Sweep command. I am starting with a 2d planar drawing that contains 2 lines defining the inner and outer perimeter and a center line between them. They are all joined and where two curves meet, they meet at a tangent point. I am trying to figure out why I get drastically different results between sweep 1 and sweep 2 and I can’t seem to completely create the shape without some mild “Kinks” in the surface. I have images below to describe what I’m running into.

The shapes I’ll be creating will be similar to this one. Very flowing shapes with the profile shape ranging from triangles to octagons. Any insight into what I might be doing wrong, or just a better way to tackle it would be greatly appreciated.



Hello- there’s no way to help without an example file…

-Pascal

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Here it is.

Fire 20b_rhino help.3dm (1.3 MB)

Hello - does this look about right?

Fire 20b_rhino help20240220_135732.3dm (448.0 KB)

-Pascal

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Yes, that looks really nice. A couple of questions.

  • What is happening when we “Add a Slash”? I’m assuming that the best possible outcome is that all of those lines are perpendicular to the curve at the point where they intersect?

  • I still seem to get a bit of a kink where the vertical arcs join the circles. I can’t zoom in on your example, but your’s looks pretty smooth. Is this possibly the result of using those Slashes correctly, or in my case, incorrectly?

Hello- the whole thing would be cleaner of the rails are curvature continuous - if that fits in with the design, I’d do that -it may be enough and a quick way out to Rebuild the rails - say degree 5 and 64 points.
When placing the ‘slashes’ start at the most skewed location and set the slash as perp to both rails as possible, then move on to the next ugliest bit but only put a bare minimum number in.

-Pascal

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Ok, I’ll give that a try.

Thank you very much!