I’ve been struggling for the past few days to create a Class A surface that contains an inflection, and I can’t seem to get a clean result.
No matter how I position my CVs, tweak the curvature graph, or adjust curvature acceleration, I keep getting reflection and zebra kinks right at the inflection point.
Even when I try something very simple, like an S-shaped curve and then build a surface from it, the result still isn’t clean.
I feel like I’m missing something fundamental here. Has anyone dealt with this before or knows what I might be doing wrong? Any tips, workflows, or resources would be hugely appreciated.
im trying to create a disc guard for my dirtbike. the blue curves represent the top view and now i need to make them 3d curves. My plan was to create some sort of reference curves(the black straigt lines) and then move the CVs of the blue curves to sort of follow the reference so im not just blindly moving CVs in Z. Picture1
Then i started to play around with how i want the curves to look in “z” and saw that i will probiably need a inflection, thats when i stared trying to create basicly any inflected surface to see how i can aproach my predicament. Picture 2
Hope this makes any sense of what im trying to achive