Triplanar mapping following object rotation

As the title suggests, is it possible for multiple boxes with different rotations to have a triplanar map that adapts to each of their rotations?

Hello,

This would work if you put the initial box inside a Block, then create multiple instances of it and rotate them. The Tri-Planar texture’s Texture Transforms > Projection Space needs to be set to Object Space.

Please let me know if this works for you.

Kind regards,
Iva

V-Ray for Rhino QA