When using Vray as a renderer it keeps showing the surface topology (I’m not sure what to call them) on my trimmed surface and not just a smooth topography. Its not a material issue as the issue still stands when switching the material
Assigned to Rendering Vray category.
Looks to me you have a duplicate surface/mesh
Looks like isocurves on a first glance, but they are not.
Are you sure you don’t have edge texture somewhere in your shader ?
There isnt a duplicate mesh. I got this surface from creating a patch from some contours, trimmed that surface to make a smaller rectangle, projected some curves for roads/sidewalks/pathways and then split the surface according those curves so I could assign materials to the correct surfaces
I’m 99% sure, I have all objects in my model using generic materials (plus a copy of the generic material to change the color)
Can you isolate only one object that renders this way, and send over a .3dm file for analysis (PM, mail…) ?
Ok, I will send over a file in a couple of hours
How far away from the origin is the scene? Maybe it’s to far.
This was the issue, it was georeferenced so it was millions of meters away from origin