How can we create an untrimmed surface between these 3 arcs?
If we use edge surface, the result is untrimmed but sort of exaggerated.
If we use patch surface. The shape is good but now it’s a trimmed surface.
So what can we do?
The intention is to use it later through UV mesh component for getting a nice mesh for Kangaroo.
You have 3 corners, so it is hard for me to understand how UV will become a nice mesh, but you can certainly divide in 3 parts and have a surface with 4 sides. So at the end 3 surfaces.
You could get a nice mesh using Meshmachineor Meshmachinestatic !
Here an example with generation of clean surfaces with clean quad meshes at the end.
Some difficulties with shatter, so if a problem change on a panel 0 by 1 or 1 by 0.
Not parapolic arc, but it will be a simple to change the catenary to parabolic.
surface on catenary curve.gh