I am importing scanned meshes of boat hulls from a 3D scan and trying to work on a way to find the centerline. After doing _Orient3pt I am using a thin cylinder that intersects with the port and starboard hull, and I then use the hull to trim the cylinder, and then I can click on the midway point of the result.
I can’t get the mesh or the quadremesh to trim these objects even though (especially in quadremeshed version) it shades like a surface. There must be a trick I am missing.
My workaround is to build a 3pt survace ontop of the mesh using the vertices… it works and is reasonably accurate, but I don’t like the extra steps.
Any hot tips on how to either trim/split or assist in finding the middle point another way?