Hi everyone,
I’m still pretty new to Grasshopper and I’ve hit a point where I’m honestly feeling a bit stuck and not sure how to move forward.
I’ve managed to build a surface from lofted curves (coming from point lists), and that part is working fine. What I’m trying to do now is divide that surface into triangles, but with a gradient, so the triangles get smaller as they move up in the Z direction and stay larger toward the bottom.
I’ve been trying to figure this out for a while and watched quite a few tutorials, but most of what I’m finding uses plugins like LunchBox or Weaverbird. I’m trying to stick to native Grasshopper components so I can actually understand what’s going on, but that’s where I’m getting lost.
If anyone could point me in the right direction, or even just explain the logic behind how to think about this, I’d really appreciate it. I’m trying to learn properly, but I feel a bit stuck right now.
I would really appreciate any help.
(The grasshopper file I added is part of a bigger script, but since its too big I only included the part that is important)
Thanks so much.
Triangulate surface.gh (2.9 KB)

