Anybody knows if exist one node that read the transform(movement) from one object and it let apply the transformation to other object?
Thanks so much but i think that it can´t solve the problem that to get the transform vector. The node must be that we entry original geometry and moved geometry to get an output of transform.
That is quite different from your initial request.
This could somehow work only if both geometries share the same exact topology and the randomly picked vertices are not aligned.
Also, any transformation that can’t be “seen” from the constructed plane (like shearing or 1D scale perpendicular to that plane) are omitted.
You could try obtain more information by extracting more points the same way, but it’s difficult to guess the whole scenario…