I’m doing a crazy project that is killing my computer. I have 100.000+ Meshes generated in GH and it looks like that:
This is a version with half of the amount of geometry:
My problem is that my computer apparently can’t handle this amount of data. I suspect it’s a problem for my video card (I’m running it on a 2015 MacBook Pro Geforce GT750M with the most powerful configuration).
1 - I’m using mesh because it seems easier for the video card to handle than nurbs.
2 - To compute on GH it takes just a few minutes. To bake it takes hours.
3 - After baking it crashes. It’s computing for half hour and then it responds for half second and then it crashes again and compute for half hour… recursively.
4 - In the command line it says: “AutoSave failed”.
Any guess about how to make it run better? settings? geometry tricks? praying?