Too little visual feedback and Osnap problems

Drawing lines using Rhino’s Osnap system and Smart Track is ok. When dealing with VA Objects there is too little visual feedback and some feedback is misleading about the midpoints.

VA3 Test wnetrze.3dm (3.0 MB)

When trying to place a door I need to hoover the mouse over some wall layer line to get a snap, which is close to the point in which the door flips over to the other side - this makes quite an unpleasant, nervous effect.
In the video, you can also see that there is a misleading wall guideline when I try to place the door an equal distance from both perpendicular walls. Midpoint is actually placed between two perpendicular walls, but the wall axis might suggest something else.

This video shows two very close Midpoints. Because of the lack of clearly visible guidelines showing distances from each point that are used to calculate the midpoint, it’s easy to make potentially critical errors.


Hi @Czaja,

I’ll report this to check if it can be improved… I see it is easier to place the door in the wall mid point if the zoom is not that close, but if you try to do it zooming in, it gets a bit difficult.

This was working like this in VisualARQ 2 as well. The wall guideline shows the path used to create the wall while the mid point is calculated taking into account the adjacent walls.

I’ll report this as well.

Hi Jakub, after checking this out, we have realized there is no bug. Rhino first snaps to the curves on the side of the wall. There are two lines, so there are two midpoints. Then VisualARQ projects the snapped point to the wall center curve.

I never stated that there was a bug :slight_smile: This topic is about UX and the need for better, clear visual feedback for VisualARQ to be comfortable to work with. From the top of my head, I guess VA Specific OSnap “wall face center” could be a solution in that case.

This would be nice. When producing drawings, we live and die by the snaps and it can be somewhat finicky. Particularly in section, but I suspect that’s a longer discussion.

Greater control over what snaps are “sticky” is a huge time saver and aid in precision. The current system isn’t quite bugged (except in section), but could be a smoother experience overall with some added control.

Hi Jakub, the OSnap might be a wall centroid point instead, because the wall face would have the same issues as the wall layer edges. There are different faces for each wall layer, and the center points of each face are not in the same position. In any case, it would be great to add more control of snaps in walls, so I’ll bring the topic to discussion with the development team.