As shown in the screenshot, I started with the outer oval shape and offset it 1mm inward to form a ‘rim’. I’d love to get your opinions on how to best match the green ‘nose’ surface to achieve a smooth transition inside that dished-in area.
I’ve learned most of my surfacing and matching techniques from thirtysixverts and AJ Design. While I feel I understand the core concepts, getting an ideal result in this specific case has been challenging.
When I try to match the three internal edges with curvature continuity to the dished-in trimmed surface, the outer edge misaligns with the outer rim. Conversely, if I match the outer edge to the rim with positional continuity, the other three edges become misaligned.
I would appreciate any tips or workflows for dealing with this specific corner. I know this is a classic surfacing problem, and probably unavoidable in high-quality models.
I’d do this the traditional way, like a simple car door-handle recess. Transform the CPs of a surface extruded from the centre section. Then you have the most simple surface construction (actually, not even a construction), and you can control the curvature in both directions away from the centre section (where you’ll then mirror the thing). Change the degree to obtain the right number of CPs. Trim and then fillet, or whatever.
Another approach, more conventionally “constructed/controlled”, would be to Sweep1 the centre section curve along a shallow arc (or a freeform curve with acceleration). Then Trim and Mirror.
I don’t know what kind of product you are designing, for which type of user/client, for which kind of material and production parameters, etc.
I would always go for traditional/conventional surface modelling approaches first, and deviate from them if they cannot deliver the desired/required formal aesthetic.
That’s true, so far it’s like a modelling practice since I’m not so much exposed under such workflows so it’s more like practicing from what I watched online instead of taking account of project constrain in real world.