Tilted helix

Please help me achieve the form in the picture attached above, here is the grasshopper file I’ve tried working on.

Tilted Helix.gh (12.8 KB)

Do you have more images of that? I can’t follow the complete path from that single image with confidence.

I’d start with a form finding exercise. Create a helix with the appropriate number of turns and rebuild the curve with the smallest number of points you can get away with, maybe 12. The helix will become inaccurate but this is one case where that doesn’t matter. Move the control points around, both in subsets and individually, to wrangle the curve into the form you want. You may need to up the curve degree too, if you find you can’t get what you want with degree 3.

Once you have your form you can start to clone it to create additional curves for building each of the surfaces.

HTH
Jeremy

Hello
it seems an AI image, because it has some incoherent things.
here some links not to far

(post deleted by author)

Here is the other view from a different angle

I will not use Grasshopper to generate the main shape, use Rhinoceros instead. Your question is equivalent to say make a grasshopper script to draw this.


Grasshopper is not an answer to a lack of creativity, ideas …

I’ve created the base form in Rhino and have been experimenting with different approaches in Grasshopper, but I haven’t been able to achieve the desired result. If you could guide me with the appropriate GH script or logic to help refine and control the form, I would truly appreciate it.
Thank you :))

The form was conceptualized by me. This isn’t about a lack of concept. I’ve already developed the form myself and was simply looking to explore and refine it further using Grasshopper. Since I wasn’t able to achieve the technical workflow I wanted, I reached out for guidance and possible solutions.

than post a 3d model please, not an image.

and if you do not have an 3d model - what s your target ? you want to build it ?
strongly recommend: do some old fashioned real physical world paper models.

what do you want to optimize / further refine ? what should be the gh parameters / possibilities to adapt ?

Doesn’t help much. Still not clear what’s happening at these transitions. Like @Tom_P said - build it from paper or clay or even with curves in Rhino because if you don’t know how it’s meant to transition, we can’t guess (from an AI generated image that doesn’t show details).

My guidance is to use Rhinoceros for the global shape (your title asks for Tilted Helix). From what I see main parameters could be some curve control points. And often it is more easy to move control points using the mouse.

For the ribbon making for sure Grasshopper could be used to change width, depths lighting…

took me quite long to get the texture of the rope and especially the tape at the joined.
rendered with Octane
did not have time to search for a nicer wood-background.

:smiley: :nerd_face: :face_with_symbols_on_mouth:

best from the dusty atelier…

This is a rendering?!?

a rendering with a lot of :smiley: … and a lot of real physical world… counter-weight to the ai-images
( NO RENDERING, A JOKE, a photo of a fast model, i made many (100s ?) of these for a similar spiral / helix / knot project)

So not a rendering?

I’m German. My sarcasm detection is hit-or-miss at best.

Helix_26.02.26.gh (15.3 KB)

I’ve tried to achieve the desired output and have attached my file. If anyone could guide me on how to proceed further in the right direction, I would really appreciate it.

Dear hor,

You uploaded a file with some plugins in it. I do not want to install them, just for having a look at what component you have choosen. If the plugin is necessary for your project, please also mention it here, so people know what to exspect.
Also, even more important, you did not internalize the curve you are working with. Please internalize and upload again or upload your 3dm file.

Success on your project, regards, Eef
PS: As a starter I would start designing something like this. And when working change the basic curve stepwise, so you can clearly see how it curls around itself.
(screenshot of an online wood curl https://zoom.nl/foto/natuur/773061/houtkrul)

These are the 2 options I’m working on and trying to achieve the output. Let me know what can be the next step or if I’m going in the wrong direction.

Dear hor,

First step still is, how to work together. To do so on the forum, you have to upload:

  • code what can be worked on by as many people as possible. So get the plugins out (for what I can see, all components are/could be default components). And upload the .gh file.
  • Most of the people who can help will surely want to see what curve you are generating there. Because there is the magic. It is in the way the curve you want is twisting and curling around, what makes the difference between a knot in a rope, a curl of wood, or a twisted hose. So if you have your curve. You could also internalize the curve and show us how you use grasshopper from there.
    Regards, Eef