Tight Bounding Box?

I know rhino3dm provides a bounding box for untrimmed objects, but where in Compute can I find tight bounding boxes for trimmed objects?

A semi-related question: is this the best place to be looking for Compute api documentation? https://compute-rhino3d.readthedocs.io/en/latest/

Just noting for anyone else that finds this that the main question has been answered over in rhino3dm!

As for your other question, yes, that’s the documentation for the latest version of the Python compute library, compute_rhino3d. However, this project is in constant development and the python docs only show you the functionality that’s provided through convenience methods. If you find that something isn’t there, then please let us know!

That said, there’s a helper method (compute_rhino3d.Util.ComputeFetch()) that [everything flows through and you could potentially use this yourself to call anything in Compute’s REST API! See compute_rhino3d.Mesh.CreateFromBrep() for an example of how it’s used in the library, alongside the compute_rhino3d.Util.DecodeTo*() helpers.

Pull requests are always welcome! :slight_smile: