Threading issue with Reduce Mesh?

I’m not able to repeat this with a hyper threaded CPU since we don’t have one at the office here in Finland. I have noticed, however, that the v5 ReduceMesh command is severely bottlenecked by a repeated UI-related function call. This has been fixed in v6, and testing shows that not only is the v6 command 3x faster out of the gate, but gets faster as the number of cores are increased (at least going from 1 to 4 cores).

@pascal, could you or someone at your office try ReduceMesh with a hyper-threaded CPU, and compare to the Commands.rhp plug-in “TestReduceMesh” in v6? What are the differences, and how does it scale?

Thanks,
-David