I try to be a VFX guy, but in terms of meshing Rhino makes my life not easy.
I did some more tests with MoI3D and I really like how the it meshes NURBS data. And it is fast.
Was there ever the discussion to implement the MoI mesher into Rhino??
The quad topology looks really really good. How much work (time) was needed to get this result?
got your point. The meshing look good.
Yeah. I would only need the meshing feature from exactflat.
Are there maybe other plugins/tools which offer such meshing in Rhino