Hi McNeel
This is one of those things I’ve been meaning to write up forever, and here goes: When using the in-built materials (metal, glass, plastic etc.), the available bump textures (grit, leather, speckle etc.) really needs to have a nummerical input instead of S, M and L (and derivatives). For product design scale objects, even the XXXXL is too big (and also the nomenclature makes no sense in terms of size). Also, it would be nice to be able to adjust the strenght of the bump. Yes, I know that I can just convert to PBR or custom material and adjust nummerically, and that these settings are meant to be quick and easy, but I reckon that the available settings are a little too simplified. I have a feeling that the feature would be used a lot more, if it was actualy worth using.
-Jakob