When we execute the QuadRemesh command, the settings for the output are different
Bug.3dm (194.1 KB)
yes it is bug and i see it
Probably not a bug, like many retopologizing algorithms it probably starts in some random direction through its face search to resolve the mesh, like a random seed. Similar thing happens when calculating convex hulls in 3d. If multiple things are equal distance at some point in the face searching then which way to go gets picked randomly.
I don’t think this is the reason that when you run a descush in a software with the same output settings according to their algorithm and zremesher, you get the same output, but they have different outputs in this command.
I use zremesher in Zbrush often and I have seen many times variations in output on the same geometry, especially in the spiraling / winding directions.