Ні!
There are currently 3 points in the boundary that are created using the sliders and the Merge node. I need the number of points in the boundary to be variable. How can this be done? Ideally, it should be two sliders for X and Y from 0 to 1, for all points, but the coordinates of these points should be different, and the number of points can be variable.
Thank you
if you want to manually control the position of each of your point through XYZ sliders, then you’ll need as many of those XYZ slider triplets as the amount of points
if you want to create random points on that surface you can use Populate Geometry, or Populate 2D if it’s a rectangle