OctaneRender, the fast GPU-accelerated and physically correct renderer, has announced new features and additions for Octane for Rhino:
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Render Rhino fly-thrus in OctaneRender for Rhino with camera motion blur
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Export Bongo animations for rendering in Octane Standalone with camera and object/vertex motion blur
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Additional Render Passes (38total!)
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Beauty passes, including Diffuse, Reflections, Refraction, Transmission, Subsurface Scattering
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Info passes, including Normals, Position, Z-Depth, Material ID, UV Coordinates, Tangents, Wireframe
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Object ID and Environment
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Geometry Layer passes
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Shadow passes
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Light passes
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Ability to access the Octane Standalone local material library
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Support for Rhino parallel projection cameras
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Many tweaks and performance improvements in the Octane render engine Future features of Octane 3 were also announced. These include:
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OpenCL support
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Volumetric Rendering
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OpenSL (OpenShaderLanguage)
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Deep Pixel rendering and texture baking
Posted Apr 10, 2015 by Sandy McNeel on Rhino News, etc.