found this video today. probably interesting for some here
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Great video!
I have always loved the simplicity of Bezier curves - so much so that I invented geometric modeling kernel (algorithm) which is based on rational, quadratic Bezier curves. I am not surprised that Rhino SubD kernel is also based on the Bezier curves. Examples of geometric modeling kernels: NURBS surfaces, polygon meshes, T-splines, subdivision surfaces.