Hi!
I’ve got a bunch of displacement textures which I want to put onto the same mesh geometry. Usually I would do this in Blender, but because I have around 100 different texture files I’m trying to find ways of Automating this.
Is there a way I can map UV Textures onto a mesh in GH for creating displacements? For example, Unwrapping the “Master Geometry” in Blender to get the UV Map and applying textures in Photoshop. Then Using those UV Textures to create a displaced mesh within GH?