Texturing (displacement ) in Gh for Automation?

Hi!
I’ve got a bunch of displacement textures which I want to put onto the same mesh geometry. Usually I would do this in Blender, but because I have around 100 different texture files I’m trying to find ways of Automating this.

Is there a way I can map UV Textures onto a mesh in GH for creating displacements? For example, Unwrapping the “Master Geometry” in Blender to get the UV Map and applying textures in Photoshop. Then Using those UV Textures to create a displaced mesh within GH?

Grasshopper has a bunch of new texturing and material creation tools in the Rhino 9 WIP… but unfortunately we haven’t yet tackled UV mapping. It is on our todo list but right now there’s not a lot of UV mapping tools available in Grasshopper.

Hello @Buggy

Maybe the Human plugin can help you…

jmv