Textures Pixelated Mapping

Hi there, I’ve started having an issue with some objects on certain layers where the render view will show the material on that object appears as a very low quality pixelated preview. This only happens when I apply a texture map to the objects. When I select Surface Mapping, everything is high resolution as it should be (2K, not an enormous texture), but Planar or Box or any of the other options just shows a pixelated version.

Lower images show rendered view with box mapping applied, pixelated; and then surface, rendering the texture correctly but wrong orientation and scale etc

I’ve realised the issue—it’s because the objects are very far from the World Origin. Hopefully there’s a workaround for this? I can’t simply move it as the model needs to be in that location so it registers with linked dwgs