Textured object's reflections disappear when object out of frustum


I have a scene wherein I am trying to see the reflection on object (A) of a color texture applied to another object (B) when B is behind the camera. Neon will display the reflections as expected when both A and B are within view, but seems not to compute reflection of the texture when B is out of the view frustum. Is this culling of the texture anticipated according to the rendering algorithm? Is there any way to achieve the desired reflection?

(Brian James) #2

Hi Adam,

Could you provide a 3dm file with the associated textures? I want to make sure I don’t misinterpret your set up here. I can’t answer how the algorithm works but if reflection isn’t being displayed properly, I’ll get it filed as a bug.