I have a DisplayConduit which draws many shaded Breps using DrawBrepShaded
I use a material with a texture.
This renders successfully.
However the Texture is scaled per object - how can i make it draw such that it scales per unit of space? In the image below the pattern should be at the same scale on each peice of geometry? I would also like to be able to control the rotation of the texture if possible - or at least understand how it is controlled.
Hi @dale, yeah we never found a way of gaining control over how the texture is scaled and rotated. Our goal was to render the grain of the material before it is CNC cut. This is something we talked about trying again only last week so would be good to explore if possible.