I’m working on a project where everything is correlative. I’m using Grasshopper to create everything so that they are easy to modify and I can check the outcome in Enscape easily.
Thanks to HUMAN, I can bake everything with their layers and thus materials. The only one I cannot assign automatically is the texture mapping’s UVW repeat so that when I use Enscape, textures are not in the right scale.
Does anyone know if I can do it with HUMAN or any other plugins in grasshopper, or Python?
Sounds good! I’ll try it to see if mesh works well in enscape. I’m also trying to do it in python. I’ll post it here if I come up with any solutions for nurbs.
I worked on something else and come back to this project today. I figured out that my major problem is with the surface mapping cause I have some lofted surfaces that’s best mapped with Rhino 6’s default surface mapping. Is there any plugin or script to deal with the surface mapping’s tiling scale?