# Texture mapping from closed mesh to subD

**URL:** <https://discourse.mcneel.com/t/texture-mapping-from-closed-mesh-to-subd/201068>\
**Category:** Rendering\
**Tags:** windows, texturemapping, subd, rhino8, closed-mesh\
**Created:** [March 10, 2025, 12:30pm UTC](https://discourse.mcneel.com/t/texture-mapping-from-closed-mesh-to-subd/201068 "2025-03-10T12:30:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![martinsiegrist](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/martinsiegrist/32/498369_2.png) [@martinsiegrist](https://discourse.mcneel.com/u/martinsiegrist)\
**Post date:** [March 10, 2025, 12:34pm UTC](https://discourse.mcneel.com/t/texture-mapping-from-closed-mesh-to-subd/201068/2 "2025-03-10T12:34:57Z")

</div>

Maybe this topic helps: [Modify UV mapping - Rendering - McNeel Forum](https://discourse.mcneel.com/t/modify-uv-mapping/158051/7)

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