Texture Mapping for ShapeDiver

Hi! Are there any other ways that I could more explicitly control how the textures are mapped by ShapeDiver?

This is just so I can avoid the image/texture from splitting within the geometry instead of in the seams:

Here is a detailed article about textures: Texture Mapping Explained!

You can also check the new rendering guide @Agnieszka_Nowacka just published: https://www.youtube.com/watch?v=Ehg32Hp0jRg