# Texture Mapping for different objects

**URL:** <https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548>\
**Category:** Rhino\
**Tags:** windows\
**Created:** [August 15, 2022, 6:10pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548 "2022-08-15T18:10:41Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![hannesgrebin](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/hannesgrebin/32/500820_2.png) [@hannesgrebin](https://discourse.mcneel.com/u/hannesgrebin)\
**Post date:** [August 15, 2022, 6:10pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548/1 "2022-08-15T18:10:41Z")

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Does anyone know how to texture each sphere differently? Seems like they always map the same texture.

Thank you

Hannes

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/3/5/e/35e774afcaa775da8dbd001537d8d508a38db15f.png)

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**Author:** ![pascal](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pascal/32/479395_2.png) [@pascal](https://discourse.mcneel.com/u/pascal)\
**Post date:** [August 15, 2022, 6:27pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548/2 "2022-08-15T18:27:29Z")

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Hi Hannes - `ApplySphericalMapping` will override the UV based default mapping - is that wat you mean?  
-Pascal

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**Author:** ![hannesgrebin](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/hannesgrebin/32/500820_2.png) [@hannesgrebin](https://discourse.mcneel.com/u/hannesgrebin)\
**Post date:** [August 15, 2022, 6:41pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548/3 "2022-08-15T18:41:35Z")

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@pascal I have a box mapping without caps applied, I would like to have different mappings of different images for multiple spheres. Thank you!

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**Author:** ![Steve\_Howden](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/steve_howden/32/482024_2.png) [@Steve\_Howden](https://discourse.mcneel.com/u/Steve_Howden)\
**Post date:** [August 15, 2022, 7:30pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548/4 "2022-08-15T19:30:27Z")

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Hi Hannes,

Not sure 100% what you are asking, but maybe create separate material for each sphere?

Steve

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**Author:** ![hannesgrebin](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/hannesgrebin/32/500820_2.png) [@hannesgrebin](https://discourse.mcneel.com/u/hannesgrebin)\
**Post date:** [August 15, 2022, 8:05pm UTC](https://discourse.mcneel.com/t/texture-mapping-for-different-objects/146548/5 "2022-08-15T20:05:41Z")

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@Steve_Howden thank you!

This trick made it. Duplicated the box mapped material and assigned a new texture to it.

Thank you!

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/5/b/c/5bc74a52cb8ad79c0e27b046448ba9015aa55df4.png)
