Texture mapping around corners with 45degree mitre seam

I am trying to model the attached speaker box and maintain the faux leather texture in the same way as it is wrapped around the box.

Notice the material wraps around the radiused edges, but meets at a 45 degree mitre on the front corners.

How would I go about applying this kind of mapping?

Thanks in advance :slight_smile:

Hello - please post a file with just the object you are asking about.


Cab.3dm (748.0 KB)
Hi @pascal
I have attached the basic shape that needs the texture to wrap around.