Texture display issue - R8

Hi all -

I just noticed a small bug. I’m working on texturing a model. In the past, working in rendered view, I could toggle the UV of a surface to correct wood grain orientation. It looks like doing that doesn’t force a redraw of the texture. If I go into the texture properties panel and touch a parameter (rotation, say), the display is updated correctly.

I hope this helps.

Tom

Hi Tom- in V8, it looks to me like UV mapped textures are completely broken. I’ll investigate, thanks.
RH-79611 Display - UV textures do not update

-Pascal

1 Like

Thanks Pascal -
I was getting to the same conclusion… Thanks for looking into it!
T.