I’m trying to create a material with the texture option TexFalloff.
Ideally It should be a falloff from white to transparent. However, I’m using white and red for now so that I can see what’s going on.
I’m applying the material to a sphere for testing (attached). However no matter what I do I get always the same result regardless of the values far and near …
Here are the parameters I’m trying:
Color 1: white via Texcolor
Color 2: Red. Eventually I need it to be transparent though.
Local Z (I assume this is based on the local origin and axis of the object)
Angular Blend: Not applicable since I’m using Towards/Away as type
Distance blend: Here is what I’m not sure …
Would the ‘near’ value be the distance from the z-origin where color 2 starts and anything below that would be color 1?
Would ‘Far’ be the z-value where color 2 stops ?
Also, I assume that these values are in model units?
I’ve tried many combinations and I can’t make it work and I couldn’t find any reference to it in the documentation …
I’d appreciate some help.
falloff.3dm (481.5 KB)