Just some fun render tests using V-Ray 3.4.
And the new depth of field is a BIG improvement.
Nice renderings. What is the difference to VfR2?
Rendering calculation (in last picture) looks a little strange.
I’m talking about the chair legs, look at the legs, gets more (dark spots) or less (light places) mass.
That how a photograph would look like in a similar setup, high key with lighting behind the subject and focus blur
Hey, thanks for the feedback and comments.
Here’s the scoop on the images. These were a ‘road test’ to simulate how well the new defaults would work AND how well my class might do on the new version. They learned V-Ray 2 last semester, but no one touched the app over the summer. (So sad, I know!)
STEPS for TEST
TAKEAWAYS I learned from class on Tuesday
I cranked the DOF value up way too high, just to see what happened and how long it took. This part of the rendering process is many times faster than version 2. I was very impressed.
Also, yes, it is way too distorted. I would only show this kind of image to smart geeks and quality nerds like you.
I made a short summary in another post. A few more observations:
Good catch. The entire rear wall has an emissive material. It fills the scene everywhere except where there is floor geometry.