"Test Enable Multi Threaded Meshing" not working here

It would be a great speed turbo to get full CPU power for meshing, but it looks like it is not working. Is it caused by my complex 3D model with a lot of blocks?

-Micha

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Micha,
For monitoring You should look one step further.
Open Ressoursemonitor (at the bottom of the compass icon).
There switch to CPU tab.
Search for Rhino process and click once for filtering.

Looks not better. I hope this isn’t all what we get by multithreading.

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FWIW I see the same issue that Micha does - even with it enabled, I never see more than 5% CPU usage.

Would be awesome if anyone from McNeel could chime in on the status of Multi Threaded Meshing - definitely something I’d like to see in the future. Also - I’m hoping that once it’s working, it should also help on Edge Softening? Since Edge Softening is essentially creating a render mesh I’d hope it would.

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As best as I can tell, this command still does not work:

Anyone at McNeel have an update on Multi Threaded Meshing?

Hi @sgreenawalt,

Well, the test command still works - you need to have more than one object to mesh.

Note, the test command does not thread the meshing of individual objects.

Its a test command, so use at your own risk.

– Dale

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Didn’t realize there had to be more than one object, I’ll check it out. Thanks!

I just tried it using a 5 x 5 array of Kyle’s SubD fish model.
It is some faster and my CPU Meter desktop gadget shows all my cores pegged.
It even brings the cooling fan on.