Using Lands 188.8.131.5236, and testing Terrain for the first time, because I could need it right away.
Some questions / remarks:
Terrain can be created from curves or points. When the input curves/points are then changed, Terrain does not update, neither with history on nor by running laUpdate.
Can this be right? That’s counter-intuitive and impractical.
So, to edit the existing terrain it’s edit points must be turned on. There are various editing tools, but none to add / delete / copy existing ones. Am I missing something? Does that mean I have to completely re-create the terrain when the input point cloud / curves change?
There could be an ‘Add’ button, too in this panel:
laTerrainAddHole: the sides of the hole are not created, also when ‘Base’ is turned on. A bug I assume.
There’s something really broken about this. For a small project, I’d need a terrain looking like this (Nurbs box, boolean difference with the building perimeter):
And this is what laTerrain generates (with 2 subdivisions):
- I also noticed it is not possible to snap to the terrain mesh points. I also tested a normal mesh box - snapping works there, so it’s a laTerrain problem.
I have to say, in it’s current state, laTerrain is not ready for prime time. I’d love to have such a tool, though.