Hi all
I’ve created a file where I can input points, creating polygons that overlap, to create kangaroo meshes that anchor at both the unioned polygon corners, and points on circles above the meshes.
I think im getting a bit mixed up with the branches and different data. When I change where the circles are being created from, the order of the anchor points on the unioned ground polygons does not match up with the anchor points of the floating circles.
If I wanted to manipulate these circles better (have them generated from the centres of the original pentagons not the unioned pentagons’ centroid for example) how would I do this?
I tried using closest points to order them correctly but couldn’t get it to work, I think im using graft and flatten incorrectly
Thank you,
Sandy
tensile2.gh (20.9 KB)
Because you work with 5 objects.
I would graft it at the place those 5 pop up. (output region union)
and no other grafts are needed after that,
Tell me if this solves your issue. Regards, Eef
Ah I see ok, how can I make the Circle centres be where the original points are (highlighted in screenshot)? This is where I am getting confused as it’s grafted after the union but how can I match that data up to use the previous points? Thanks for your help
You start with 7 points and go on with 5 circles.
Some decision has to be made where there are 2 points in 1 object.
See image.
So which point do you want to use. the left? the right? or create a new one in the middle. If the last:
- Take your original list of points.
- Cull one of the points you do not want
- Replace the other with a the centre of the circle.