I’m develloping some scripts for the tensile membranes using GH, so i’m quite a beginner.
I’m having some trouble with kangaroo 2. I’m trying to have a curvature between the two circles (like we have in the blue mesh) but i’m not able to have such nice result.
My inputs are :
This is my script :
And this is my result :
As you see, the curvature between the two circlus is almost inexistent.
How can i solve this ? Put more tension in warp or weft ? How can i do that ?
This is my script
Chapeau_chinois_multiple_cerce.gh (15.0 KB)
Thanks for your answers !
The file is missing the inputs
If you right click each of these and
it will be easier to help.
Just from looking at it though, I think the problem is the long thin triangles in the mesh.
If you run it through TriRemesh first that should fix it.
Thank you very much Daniel, that’s was my problem! Now the curvature is perfect!
Just a last questions, is it possible to manage differently the stress in the warp and weft?
Chapeau_chinois_multiple_cerce.gh (25.3 KB)
This is my script, which is not necessary anymore I guess)
Warp weft only really makes sense when you’re using a quad mesh.
Yes, i know but i can’t do it on this membrane.
How do you make a quad mesh on this kind of membrane? (I have some trouble with meshes, that’s why i use weaverbird)
I’d do it something like this
Make a hexagon and scale it inwards to get the opening.
Make a quad using _3DFace , connecting one outer side to an inner side.
Array polar to get faces for the whole hexagon.
Join and copy.
Move the midpts and join these 2 hexagons.
Then set anchors/openings as needed and relax.
Here’s a previous similar discussion
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