TBP Animation

Hi Everyone,

One of my clients uploaded an animation to their YouTube Channel recently that I produced for them last year. Just thought I’d share. This was one of my first paid animations using Bongo and I see several things I’ve learned from since that I’d go back and tweak . . . but nevertheless, I thought I’d share it. Thanks for watching.




Great! Nice details.

What renderer did you use?

PS: Interesting, so, the tank booster mix the hot&cold water in the basement instead the user did it at the shower/bowel/tube. Isn’t not used the same hot water volume finally? So, no hot water flow through the house pipes, right?

Hi Micha,

Thanks for your comment! I used Octane render for this, however 99% of the animation was AO mode (octane’s biased mode – there are two biased modes, Diffuse and AO, AO being the least realistic and by far fastest) because of a quick turn around needed. I believe the only part done with Octane’s unbiased mode (PT for Path Tracing) was when the Tank Booster was by itself in the 360 spin and internal cut away.

The user still sets what temperature they want at each faucet in the house. Basically, the Tank Booster allows the water to be stored a higher temperature in the hot water heater and has a direct line to the cold water inlet from the house. It therefore mixes cold water INTO the extremely hot water in the tank to deliver a safe water temperature to the house faucets. Since the hot water in the water heater can be kept at a higher temperature and the cold is mixed in by the Tank Booster, MUCH less hot water is used. Therefore making the amount of hot water you have last much longer. Hope that makes sense, its kind of confusing at first, they had to explain to me several times!!!

I’m using Octane for animations too. Most object animations. The AO mode is really great, nice speed, also for a lot of metal materials and camera blur. Only for this use Octane is the money worth for me. (For rest of my projects I use Vray.)

Thank your for the explanation of the water system. Sounds good.

Glad to hear you’re familiar with and using Octane. I’d be interested to hear your thoughts on why you are using Vray for other projects? I’m assuming interior projects? I think Vray will get a result on interiors faster than Octane. I’ve got seats of Octane, Vray, Maxwell, and Thea, but I’ve been using Octane for all projects for some time now.

Right, Vray is great for interiors. Never I could render so much high res complex interiors within the short project time frames. But for render animations of blurry effects Octane doe’s a great job. But for me Octane is useful in AO mode only.

I’m disappointed about bad Rhino integration, there is needed to know some tricks to avoid workflow issues. My impression is that the development is limited to basic integration and there is not enough development power to make it perfect. That’s a pity.
The material setup is quite universal and allow to setup complex materials, but it’s also quite cumbersome. For example I can’t add a noise and change the dark/bright values of the noise.

I’m curious for VfR3.

I don’t do many interiors. If I did, I would either be using Vray or Thea. It is my understand that Rhino’s API and what Octane is coded in is what is causing some of these issues you mention. I do think there is hope here however, as the upcoming Rhino V6 is supposed to have a new ChangeQue in development that will allow a better integration of plugin render engines. I’m hopeful that this will allow a more robust integration of Octane into Rhino so that we won’t have to reload scenes for every frame (or export to stand alone) and also to allow for some of Rhino’s other nice features (like clipping planes) to work within Octane as well. We will see.

Also, I’m interested to see where the integration of Cycles in Rhino goes with V6 . . . I could be wrong, but I think the plan is to have Cycles directly integrated in and “ship” with Rhino as standard feature.