Hi,
I have made a spur gear model in SOLIDWORKS and when I tried to analyse it in Rhino I noticed some of fillets are not G2 while I selected the Continuous Curvature option when I filleted it in SW. How can I improve those incorrect fillets in my models???
I use SW because of its dimension related nature.
Type01.STEP (9.1 MB)
Hi Alex - if it really matters on this object… which I say it does not, (the edge fillets bridge a gap of .071 mm) but you’re in charge, then you’ll need to pick apart the surfaces and MatchSrf
- it looks like you may need RebuildEdges
on the fillets and possibly ChangeDegree
to 5 on the one that I looked at beforehand…
-Pascal
Yes, I know that if the purpuse is to manufacture or print a 3D model, it doesn’t matter to have G1 or G2 fillets. But I want to render my model while keeping the real dimensions so the DoF effect in KeyShot will result in natural image. For rendering purpuses, I need to have all G2 fillets. The following is my render
And, can you actually tell, in a rendering, that the fillets are imperfect? Must be quite a close-up of the gear then?
-Pascal
Isn’t this a solidworks issue? Can’t you import the model without fillets? Rhino should be able to handle those fillets to your satisfaction.
I cannot imagine it will make the slightest bit of difference to this rendering…
-Pascal
That doesn’t sound like that could be the source of the problem…what are the actual problems in that render?
No, those white edges have been created by curvature map in KeyShot. They are not fillet errors.
The problem is in 3ds max and vray, those edges are visible as a seperate object even in a simple diffuse material.
what are you using for the rigid body simulation?
I used C4D.