Taking SOLIDWORK model into Rhino for revising fillets

Hi,
I have made a spur gear model in SOLIDWORKS and when I tried to analyse it in Rhino I noticed some of fillets are not G2 while I selected the Continuous Curvature option when I filleted it in SW. How can I improve those incorrect fillets in my models???
I use SW because of its dimension related nature.
Type01.STEP (9.1 MB)

Hi Alex - if it really matters on this object… which I say it does not, (the edge fillets bridge a gap of .071 mm) but you’re in charge, then you’ll need to pick apart the surfaces and MatchSrf - it looks like you may need RebuildEdges on the fillets and possibly ChangeDegree to 5 on the one that I looked at beforehand…

-Pascal

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Yes, I know that if the purpuse is to manufacture or print a 3D model, it doesn’t matter to have G1 or G2 fillets. But I want to render my model while keeping the real dimensions so the DoF effect in KeyShot will result in natural image. For rendering purpuses, I need to have all G2 fillets. The following is my render

And, can you actually tell, in a rendering, that the fillets are imperfect? Must be quite a close-up of the gear then?

-Pascal

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Isn’t this a solidworks issue? Can’t you import the model without fillets? Rhino should be able to handle those fillets to your satisfaction.

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I cannot imagine it will make the slightest bit of difference to this rendering…

-Pascal

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That doesn’t sound like that could be the source of the problem…what are the actual problems in that render?

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No, those white edges have been created by curvature map in KeyShot. They are not fillet errors.

The problem is in 3ds max and vray, those edges are visible as a seperate object even in a simple diffuse material.

Other cloudy plastic matetial:

what are you using for the rigid body simulation?

I used C4D.