OK, so now I’m totally over T-splines. Bring on the U-Splines…
Quote from the inteview link:
"Matt, there has been a strong trend in automotive design for several years to move away from traditional NURBS modeling and towards more flexible, form-finding technologies like subds, T-splines, and polygons. This cuts a significant amount of the modeling time during the initial form exploration stage. However, as the shape is refined to class A, it always requires being completely and tediously remodeled by Bezier patches, because the form-finding technologies lack the precision and smoothness to achieve class A quality for automotive manufacturing.
At Coreform, our vision for the future is that the same geometry (potentially U-splines) would be used for both CAD and CAE."