Switching through the threads Rhino is running?

I created a GLFW window, then do a few other commands and want to go back to that GL window. The issue is (I think the thread that created that window is now different than what I am currently running, and I cannot get back to that window)

(either way my GLcontext is not right)

Is there a way to cycle through the thread rhino is running to check which owns my GLFW window?

I’m confused. Rhino uses OpenGL (already) and as a plug-in developer you can play in its pipeline by implementing a conduit. What are you trying to do that you cannot do in a Rhino conduit?

some external GPGPU caculations